Project Overview
I developed a playable Asteroids-style arcade game in Java using
object-oriented programming principles. The game features player-controlled
movement, projectile shooting, asteroid spawning, collision detection,
multiple lives, score tracking, and a persistent high-score system.
Core Features
- Player movement and rotation
- Projectile shooting mechanics
- Random asteroid spawning
- Collision detection
- Score tracking
- Multiple lives
- Persistent high-score system
- Game Over screen
Engineering Challenge
One of the biggest challenges was managing multiple moving objects while
maintaining responsive gameplay. I implemented collision detection between
the ship, bullets, and asteroids while updating movement, scoring,
and object spawning in real time through a continuous game loop.
What I Learned
- Object-oriented software design
- Java graphics programming
- Game loop architecture
- Collision detection algorithms
- Event-driven programming
- Managing multiple interacting objects
- Debugging large Java programs
Future Improvements
- Add sound effects and background music
- Create explosion animations
- Add multiple asteroid sizes
- Implement enemy UFOs
- Create power-ups and upgrades
- Add difficulty progression
- Publish the source code on GitHub
Project Status
Fully playable prototype completed. Additional visual effects,
audio, and gameplay improvements are planned before the final version
is published on GitHub.