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SOFTWARE DEVELOPMENT CASE STUDY

Asteroids Game

A Java desktop game inspired by the classic Asteroids arcade game featuring object-oriented programming, collision detection, player movement, projectile physics, score tracking, and persistent high-score storage.

Java Object-Oriented Programming Java Swing Collision Detection Game Development

Project Overview

I developed a playable Asteroids-style arcade game in Java using object-oriented programming principles. The game features player-controlled movement, projectile shooting, asteroid spawning, collision detection, multiple lives, score tracking, and a persistent high-score system.

Core Features

  • Player movement and rotation
  • Projectile shooting mechanics
  • Random asteroid spawning
  • Collision detection
  • Score tracking
  • Multiple lives
  • Persistent high-score system
  • Game Over screen

Engineering Challenge

One of the biggest challenges was managing multiple moving objects while maintaining responsive gameplay. I implemented collision detection between the ship, bullets, and asteroids while updating movement, scoring, and object spawning in real time through a continuous game loop.

What I Learned

  • Object-oriented software design
  • Java graphics programming
  • Game loop architecture
  • Collision detection algorithms
  • Event-driven programming
  • Managing multiple interacting objects
  • Debugging large Java programs

Future Improvements

  • Add sound effects and background music
  • Create explosion animations
  • Add multiple asteroid sizes
  • Implement enemy UFOs
  • Create power-ups and upgrades
  • Add difficulty progression
  • Publish the source code on GitHub

Project Status

Fully playable prototype completed. Additional visual effects, audio, and gameplay improvements are planned before the final version is published on GitHub.