Project overview
I designed and programmed an interactive Simon Says memory game using four colored LEDs, four push buttons, and a passive buzzer connected to an Arduino Uno.
EMBEDDED SYSTEMS CASE STUDY
An Arduino-based interactive game combining digital inputs, LED outputs, audio feedback, random sequence generation, increasing difficulty, and hardware/software debugging.
I designed and programmed an interactive Simon Says memory game using four colored LEDs, four push buttons, and a passive buzzer connected to an Arduino Uno.
Coordinating LED timing, buzzer tones, and button input without accepting accidental or out-of-order presses. I addressed this by separating the game into reusable functions and validating each user input against the generated sequence.
Working prototype completed. Photos, source code, and wiring documentation will be added after the project is cleaned up for presentation.